Step One: 2D Design
The first stage of creating our 3D zebra was making a 2D LEGO model of what we wanted the zebra to look like. Using LEGOs was helpful because it gave us a pixelated version of a complex image, allowing us to identify the basic features that make a zebra recognizable. This helped inspire our first 3D model, which was also built out of LEGOs.
Step Two: The First 3D Model
Using our pixelated 2D LEGO model as inspiration, we were able to decide which zebra features we wanted to include in our 3D model, such as the neck, mane, ears, center of the face, and mouth area. Unfortunately, there was a limited supply of black and white LEGOs, as well as limited LEGO shapes, which made it difficult to create a more accurate and aesthetically pleasing zebra. As a result, our 3D zebra ended up looking more like the character Lamb Chop. That said, this stage showed us that even when an initial 3D model does not match the original vision, it is still worth making because it serves as a useful stepping stone from 2D to 3D.
Step Three: Our First 3D-Printed Model
Working with CAD allowed us to better shape and model our zebra while including the distinct features we wanted. At first, we struggled because we wanted the bust to stand steadily while also having curved features that imitated the natural curves of a zebra’s head. Since curved shapes made it harder for the model to stand, we took inspiration from other bust statues and decided to make the base square. We also struggled with the mane because zebra manes have a lot of texture. At first, we considered adding notches to create texture, but we decided it would be easier to keep the mane smooth and add texture later by drawing on zebra stripes. The ears were also difficult because of their unique shape, but we found a free horse model in CAD, copied the ears, and reshaped them to look more zebra-like. Our biggest takeaway from this stage was the value of taking inspiration from similar structures and designs.
Step Four: Our First Moving 3D Model
At first, we were unsure which part of the zebra we wanted to make mobile because we had only created a bust, and our zebra combined both curved and rigid shapes. After a lot of discussion, we decided that separating the pieces and stacking them on a peg would allow us to keep the integrity of the zebra bust while also giving the head enough freedom to turn. Our biggest takeaway from this stage was learning to break down problems into smaller pieces so we could solve them more effectively.
Step Five: Refining Our Mobile 3D Model
After making the first moving 3D model, we realized that the head movement mechanism was not very stable. Specifically, the body parts would separate and fall off the peg system if the bust was knocked over. To refine the design, we created a ball-and-socket joint in the head so the head would be permanently connected to the peg, helping keep the other parts of the zebra in place as well. However, our refinement took an unexpected turn when we realized that printing all the pieces together caused the zebra components to melt together, making the model immobile. While trying to troubleshoot this issue, we accidentally decapitated the zebra. Our biggest takeaway from this stage was that not all good ideas work out, but continued refinement is still key.
Step Six: Our Final 3D Zebra
To make sure the zebra pieces did not stick together like they did last time, we decided to print all the body parts separately, except for the ball-and-socket joint in the zebra’s head. To prevent the joint from sticking and becoming immobile, we narrowed the ball to create more space between it and the head once printed. After everything was printed, our zebra looked good overall, except for the head. Despite making the ball smaller, the joint still stuck to the head, making it immobile. To troubleshoot this, we created two holes on the sides of the head and manually broke the ball away from the socket so the joint could move. This worked successfully, and we were able to assemble our zebra, make it move without falling apart, and complete the design by drawing on the stripes.